I got into coding in fifth grade through an after-school Scratch club. Moving blocks around and watching something happen on screen made me want to see what else I could build. I picked up HTML, CSS, and JavaScript, then Python.
In high school, I learned Lua through YouTube tutorials and built a Roblox gladiator game for my Latin class. It placed third in a regional competition. Around the same time, watching BattleBots got me curious about how code could move a physical machine. I joined our robotics club, learned Java to program the robots, and started teaching other students how to code them too.
A teacher later suggested I build an AI tutor for Scratch. I had to learn how model APIs worked and how to give the tutor context from a student's code. Getting the extension to talk to Scratch took a lot of trial and error, and it made me want to keep working on applied AI.
I'm now part of the inaugural Texas Robotics Honors cohort at UT Austin. I spend my time building software and working on autonomous vehicle research in the Freshman Research Initiative. I'm interested in software engineering and applied AI roles where I can keep doing both.